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exec("game.cs"); $MaxNumKills = 15; //Deathmatch mission script -Aug. 25 1998 //calc scores upon fraging function Game::clientKilled(%playerId, %killerId) { if($teamplay) { if(%killerId == -1 || %playerId == -1) { return; } %kteam = Client::getTeam(%killerId); %pteam = Client::getTeam(%playerId); if(%kteam == %pteam) $teamScore[%kteam] = $teamScore[%kteam] - 1; else $teamScore[%kteam] = $teamScore[%kteam] - 1; DMTEAM::checkMissionObjectives(); } else DM::checkMissionObjectives(%killerId); } function Game::playerSpawned(%pl, %clientId, %armor) { // use this client's skin preference Client::setSkin(%clientId, $Client::info[%clientId, 0]); //spawn with only blaster and health kit Player::setItemCount(%clientId,$ArmorName[%armor],1); Player::setItemCount(%clientId,Blaster,1); Player::setItemCount(%clientId,RepairKit,1); Player::useItem(%pl,Blaster); if($teamplay) { DMTEAM::checkMissionObjectives(); DMTEAM::echoScores(); } } //Player has a total of 10 seconds per life allowed outside designated mission area. //After a player expends this 10 sec, the player is remotely killed. //-lesson to be learned= stay in the mission area! function Player::leaveMissionArea(%player) { %cl = Player::getClient(%player); Client::sendMessage(%cl,1,"You have left the mission area."); %player.outArea=1; alertPlayer(%player, 3); } //checking for timeout of dieSeqCount function Player::checkLMATimeout(%player, %seqCount) { echo("checking player timeout " @ %player @ " " @ %seqCount); if(%player.dieSeqCount == %seqCount) remoteKill(Player::getClient(%player)); } //called if player leaves mission area function Player::enterMissionArea(%player) { %player.outArea=""; %player.dieSeqCount = 0; %player.timeLeft = %player.timeLeft - (getSimTime() - %player.leaveTime); } function alertPlayer(%player, %count) { if(%player.outArea == 1) { %clientId = Player::getClient(%player); Client::sendMessage(%clientId,1,"~wLeftMissionArea.wav"); if(%count > 1) schedule("alertPlayer(" @ %player @ ", " @ %count - 1 @ ");",1.5,%clientId); else schedule("leaveMissionAreaDamage(" @ %clientId @ ");",1,%clientId); } } function leaveMissionAreaDamage(%client) { %player = Client::getOwnedObject(%client); if(%player.outArea == 1) { if(!Player::isDead(%player)) { Player::setDamageFlash(%client,0.1); GameBase::setDamageLevel(%player,GameBase::getDamageLevel(%player) + 0.05); schedule("leaveMissionAreaDamage(" @ %client @ ");",1); } else { playNextAnim(%client); Client::onKilled(%client, %client); } } } function Game::checkTimeLimit() { // if no timeLimit set or timeLimit set to 0, // just reschedule the check for a minute hence $timeLimitReached = false; if(!$Server::timeLimit) { schedule("Game::checkTimeLimit();", 60); return; } %curTimeLeft = ($Server::timeLimit * 60) + $missionStartTime - getSimTime(); if(%curTimeLeft <= 0) { $timeLimitReached = true; $timeReached = 1; DM::missionObjectives(); Server::nextMission(); } else { schedule("Game::checkTimeLimit();", 20); UpdateClientTimes(%curTimeLeft); } } function Vote::changeMission() { $timeLimitReached = true; $timeReached = 1; DM::missionObjectives(); } //--------------------------------------------------------------------------------------- // //Free for all Deathmatch function definitions // //--------------------------------------------------------------------------------------- function DM::checkMissionObjectives(%playerId) { if(DM::missionObjectives(%playerId)) schedule("nextMission();", 0); if($DMScoreLimit > 0) if((Player::getClient(%playerId)).scoreKills >= $DMScoreLimit) { $timeLimitReached = true; $timeReached = 1; DM::missionObjectives(); Server::nextMission(); } } function DM::missionObjectives() { %numClients = getNumClients(); for(%i = 0 ; %i < %numClients ; %i++) %clientList[%i] = getClientByIndex(%i); %doIt = 1; while(%doIt == 1) { %doIt = ""; for(%i= 0 ; %i < %numClients; %i++) { if((%clientList[%i]).ratio < (%clientList[%i+1]).ratio) { %hold = %clientList[%i]; %clientList[%i] = %clientList[%i+1]; %clientList[%i+1] = %hold; %doIt=1; } } } if(!$Server::timeLimit) %str = "<f1> - No time limit on the game."; else if($timeLimitReached) %str = "<f1> - Time limit reached."; else %str = "<f1> - Time remaining: " @ floor($Server::timeLimit - (getSimTime() - $missionStartTime) / 60) @ " minutes."; for(%l = -1; %l < 1 ; %l++) { %lineNum = 0; if($timeReached == "") { Team::setObjective(%l, %lineNum, "<jc><B0,0:deathmatch1.bmp><B0,0:deathmatch2.bmp>"); Team::setObjective(%l, %lineNum++, "<f5>Mission Information:"); Team::setObjective(%l, %lineNum++, "<f1> - Mission Name: " @ $missionName); Team::setObjective(%l, %lineNum++, %str); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, "<f5>Mission Objectives:"); Team::setObjective(%l, %lineNum++, "<f1> -Kill all other players!"); Team::setObjective(%l, %lineNum++, "<f1> -Stay alive!"); Team::setObjective(%l, %lineNum++, "<f1> -To have the highest Efficiency!"); Team::setObjective(%l, %lineNum++, "<f1> -Efficiency is calculated once (Kills + Deaths) is greater than 4"); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, "<f1>Remember to stay within the mission area, which is defined by the extents of your commander screen map." @ " If you go outside of the mission area you will have 3 seconds to get back into the mission area, or you'll start taking damage!"); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, "<f5>TOP PLAYERS ARE: " ); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, "<f1>Player Name<L30>Kills<L50>Deaths<L70>Efficiency"); } else { Team::setObjective(%l, %lineNum++, "<f5>Mission Summary:"); Team::setObjective(%l, %lineNum++, " " ); Team::setObjective(%l, %lineNum++, "<f1> - The Best Player(s): " ); %i=0; %TopRatio=""; while(%i < %numClients && %clientList[%i].ratio != 0 && (%TopRatio == "" || (%TopRatio == (%clientList[%i+1]).ratio && %TopRatio != 0) )) { Team::setObjective(%l, %lineNum++, "<L14><f5><Bskull_big.bmp>\n" @ Client::getName(%clientList[%i]) @ "<f1> with a ratio of <f5>" @ (%clientList[%i]).ratio @ ".0%"); %TopRatio = (%clientList[%i]).ratio; %i++; } if(%i == 0) { Team::setObjective(%l, %lineNum++, "<L14><f1>NONE with a ratio greater than 0.0%"); } Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, "<f5>TOP PLAYERS ARE: " ); Team::setObjective(%l, %lineNum++, " "); Team::setObjective(%l, %lineNum++, "<f1>Player Name<L30>Kills<L50>Deaths<L70>Efficiency"); } //print out top 5 scores %index = 0; while(%index < %numClients && %clientList[%index].ratio != 0 && (%index < 5 || (%clientList[%index].ratio == %lastRatio && %lastRatio != 0))) { %client = getClientByIndex(%count); Team::setObjective(%l, %lineNum++,"<Bskull_small.bmp>" @ Client::getName(%clientList[%index]) @ " <L31>" @ (%clientList[%index]).scoreKills @ "<L53>" @ (%clientList[%index]).scoreDeaths @ "<L72>" @ (%clientList[%index]).ratio @ ".0%"); %lastRatio = (%clientList[%index]).ratio; %index++; } for(%s = %lineNum+1; %s < 30 ;%s++) Team::setObjective(%l, %s, " "); } $timeReached=""; } //----------------------------------------------------------------- // //Team Deathmatch Function definitions // //----------------------------------------------------------------- function DMTEAM::echoScores() { %score = getTeamName(0) @ ": " @ $teamScore[0]; for(%i = 1; %i < $numTeams; %i = %i + 1) %score = %score @ ", " @ getTeamName(%i) @ ": " @ $teamScore[%i]; MessageAll(0, %score); schedule("DMTEAM::echoScores();", 40); } function DMTEAM::checkMissionObjectives() { for(%p = 0; %p < $numTeams; %p = %p + 1) { if(DMTEAM::teamMissionObjectives(%p)) schedule("Server::nextMission();", 0); } } function DMTEAM::teamMissionObjectives(%teamId) { %numHighs = 0; %teamName = getTeamName(%teamId); %teamScore = $teamScore[%teamId]; %highScore = 0; for(%t = 0; %t < $numTeams; %t = %t + 1) { if(%teamScore > $teamScore[%t]) { %highScore = %teamScore; %numHighs = %numHighs + 1; } else if($teamScore[%t] > %highScore) { %highScore = $teamScore[%t]; %numHighs = %numHighs + 1; } } if(%highScore == $ScoreLimit) { for(%r = 0; %r < $numTeams; %r = %r + 1) { if(%teamScore == %highScore) Team::setObjective(%teamId, 2, "~f0Your team is victorious!"); else if((%teamScore == %highScore) && (%numHighs > 1)) Team::setObjective(%teamId, 2, "~f0Your team ended up tied for the lead!"); else Team::setObjective(%teamId, 2, "~f0Your team lost!"); } Team::setObjective(%teamId, 3, "\n"); //print out all team scores %lnum = 4; for(%q = 0; %q < $numTeams; %q = %q + 1) { Team::setObjective(%teamId, %lnum, getTeamName(%q) @ ": " @ $teamScore[%q]); %lnum = %lnum + 1; } return "True"; //change mission } Team::setObjective(%teamId, 3, "\n"); Team::setObjective(%teamId, 4, "Mission Status:"); if((%teamScore == %highScore) && (%highScore == 0)) Team::setObjective(%teamId, 5, "~f0All teams tied at 0."); else if((%teamScore == %highScore) && (%numHighs > 1)) Team::setObjective(%teamId, 5, "~f0Your team is Tied for the lead!"); else if((%teamScore == %highScore) && (%numHighs == 1)) Team::setObjective(%teamId, 5, "~f0Your team is winning."); else Team::setObjective(%teamId, 5, "~f0Your team is losing."); Team::setObjective(%teamId, 6, "\n"); Team::setObjective(%teamId, 7, "You must:"); Team::setObjective(%teamId, 8, "-Kill all players on all other teams."); Team::setObjective(%teamId, 9, "-Stay alive!"); Team::setObjective(%teamId, 10, "\n"); Team::setObjective(%teamId, 11, "Remember to stay within the mission area, which is defined by the extents of your commander screen map." @ " If you go outside of the mission area you will have 10 seconds to get back into the mission area, or you will be killed!"); Team::setObjective(%teamId, 12, "\n"); //print out team scores %lnum = 14; Team::setObjective(%teamId, 13, "Team Scores"); for(%g = 0; %g < $numTeams; %g = %g + 1) { Team::setObjective(%teamId, %lnum, getTeamName(%g) @ ": " @ $teamScore[%g]); %lnum = %lnum + 1; } return "False"; } function getEfficiencyRatio(%clientId) { if((%clientId.scoreKills + %clientId.scoreDeaths) > 4) { %ratio = floor((%clientId.scoreKills/(%clientId.scoreKills + %clientId.scoreDeaths))*100); return %ratio; } return "0"; } function Game::refreshClientScore(%clientId) { %clientId.ratio = getEfficiencyRatio(%clientId); if($teamplay) Client::setScore(%clientId, "%n\t%t\t" @ %clientId.score @ "\t%p\t%l", %clientId.score); else Client::setScore(%clientId, "%n\t " @ %clientId.scoreKills @ "\t " @ %clientId.scoreDeaths @ "\t " @ %clientId.ratio @ ".0%\t%p\t %l", %clientId.ratio); DM::missionObjectives(); } function Mission::init() { setClientScoreHeading("Player Name\t\x78Team\t\xC8Score"); $numTeams = getNumTeams(); for(%i = 0; %i < $numTeams; %i++) $teamScore[%i] = 0; if($teamplay = !($numTeams == 1)) { setTeamScoreHeading("Team Name\t\xC8Score"); setClientScoreHeading("Player Name\t\x78Team\t\xC8Score"); } else { $SensorNetworkEnabled = false; setTeamScoreHeading(""); setClientScoreHeading("Player Name\t\x55Kills\t\x75Deaths\t\xA5Efficiency\t\xE3Ping\t\xFFPL"); } $dieSeqCount = 0; //setup ai if any AI::initSystem(); DM::missionObjectives(); }